Dzyomgi
| Identifier in X-Plane | UHKD |
|---|---|
| Full name | Dzyomgi |
| Country | Russian Federation |
| Datum Coordinates (lat, lon) | 50.41000, 136.93500 open in Google Maps |
| Elevation | 89 ft above sea level |
| Recommended Scenery Pack |
100910 by
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| Attributes |
Checkout status
This airport is unclaimed. You can lock the airport to announce to the world that you’re working on it and prevent duplicate work from being submitted.
- 100910 – xris 02/20/2024This field is operated by an aircraft manufacurer, so the boundary between the field and buildings is moot. Hopefully autogen will fill the surrounding void. There is also a lot of de-/re-construction in progress, which is hard to represent.Approved Recommended
Scenery Pack
Approved
Recommended
100910 by xris February 20, 2024 8:05 AM
Released with X-Plane Desktop
- 12.1.2
- 12.1.4
- 12.2.0
- 12.2.1
X-Plane Mobile
(Not released yet)Features
- Has Taxi Route
- Has Road Network
- Roads made with polygons
Scenery properties
| Scenery ID | 100910 |
|---|---|
| Based on ID | |
| Author | xris |
| Uploaded on | February 20, 2024 8:05 AM |
| Accepted on | February 20, 2024 6:49 PM |
| Approved on | February 23, 2024 10:55 PM |
| Declined on | |
| Name | Dzyomgi |
| Status | Approved |
| Architecture | 3D |
| WED version | 2.5.2r1 |
| Latitude | 50.60840 |
| Longitude | 137.08347 |
Metadata
| ICAO Code | UHKD |
|---|---|
| IATA Code | Missing |
| FAA Code | Missing |
| City/Locality | Komsomolsk-na-Amur |
| State/Province | Khabarovsk Krai |
| Country | RUS Russia |
| Region Code | UH |
| Datum Latitude | 50.6053 |
| Datum Longitude | 137.0813 |
| Transition Altitude | 6000 |
| Transition Level | 8000 |
| Local Code | Missing |
| Local Authorithy | Missing |
Note that this scenery can only be used in the X-Plane flight simulator. You can download the free demo to try it on your computer.
Julian Lockwood Admin February 23, 2024 10:55 PM
Approved by moderator.
xris Artist February 20, 2024 8:05 AM
This field is operated by an aircraft manufacurer, so the boundary between the field and buildings is moot. Hopefully autogen will fill the surrounding void. There is also a lot of de-/re-construction in progress, which is hard to represent.