MediumRareBaku commented in reference to scenery pack 67470 on April 18, 2019 11:22 PM

For what it's worth, while I don't disagree with implementing AI vehicles, I do think removing the ground clutter really takes away from the aesthetic of the airport, and I've experienced no pushback issues as a result.

quilnux commented in reference to scenery pack 67470 on April 19, 2019 5:54 PM

@MediumRareBaku, I understand your concern, however, the AI traffic cannot find a path around all the clutter and will either never push the plane back, or will miss the toe catch and will just slide right through the plane's nose gear. It comes down to an AI pathing problem with all the clutter.

While it's all personal preference, I would prefer the airport is functional, over aesthetic as functionality affects the flight more then the static objects.

For reference, Pushback issues occur at gates: A26 A20 A18 A12 A15 A21 B12 B14 When both AI ground units are present at the same time as the clutter objects.

It should also be noted that the Dayton Airport does not have that much clutter lying around all the gates. Most things that are sitting at terminals are temporary while waiting for a drive cart to come take it to storage and will sit there for around 30 minutes.

Honestly, I'm not trying to undermine your version of the airport. I'm simply giving people another option. The Scenery gateway allows people to choose both versions so it's just giving people choice. Nothing more.

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