keenrw
commented
in reference to scenery pack
99146on October 30, 2023 3:50 PM
Just a slight observation, the scenery looks great but in XP12 with the amount of hand placed cars in the car parks the FPS can tumble during nighttime as all the cars lights are on and this could have a negative effect on performance with some users PCs in certain situations… I have an i7 8700k GTX1080 .. The scenery looks fine but when i zoom into the car parks the FPS takes a hit and i see about 22 FPS, this won't be an issue with far better spec PCs then mine but some with lower spec may have problems. I fixed mine by removing the cars and putting Fenced_Parking.fac over the areas … Still get cars etc but now my FPS dosnt drop from my locked 30.
carlosnino
commented
in reference to scenery pack
99146on October 30, 2023 7:18 PM
@keenrw
Hi!
Number of cars is something that reflects the airport IRL. To facilitate better FPS, I set the number of cars according to your set worlds objects: higher setting - higher number of cars and vice-versa.
Regarding Fenced_Parking.fac, it is my understanding that gateway prefers individual cars.
adrian94ro
commented
in reference to scenery pack
103193on August 6, 2024 9:26 AM
Hello! This is only for XP12? Thanks
carlosnino
commented
in reference to scenery pack
103193on August 17, 2024 2:12 PM
Hi!
I don't find useful removing all starting positions on Apron 3 because these spots are used for VFR aircrafts and small jets (IRL and Vatsim).
Hi!Installed in x plane 11 and the buildings don't appear.the scenario is only for xp12?
spacedk
commented
in reference to scenery pack
103193on October 17, 2024 8:31 AM
TWYs are outdated + there are mistakes.
TWYs for 26R/08L do not match the ones from the real airport and from Navigraph (ie TWY O has become TWY Q, I is K, etc). The RWY underwent major changes this summer.
There are also mistakes:
1) TWY I (which should actually be K) has a T-shape , insted of there being two TWYs: K and J.
2) TWY D contains a TWY B segment from across the airport, which gives chaotic ATC instructions.
I will try to fix these and upload but I'm just learning WED.
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Just a slight observation, the scenery looks great but in XP12 with the amount of hand placed cars in the car parks the FPS can tumble during nighttime as all the cars lights are on and this could have a negative effect on performance with some users PCs in certain situations… I have an i7 8700k GTX1080 .. The scenery looks fine but when i zoom into the car parks the FPS takes a hit and i see about 22 FPS, this won't be an issue with far better spec PCs then mine but some with lower spec may have problems. I fixed mine by removing the cars and putting Fenced_Parking.fac over the areas … Still get cars etc but now my FPS dosnt drop from my locked 30.
@keenrw Hi! Number of cars is something that reflects the airport IRL. To facilitate better FPS, I set the number of cars according to your set worlds objects: higher setting - higher number of cars and vice-versa. Regarding Fenced_Parking.fac, it is my understanding that gateway prefers individual cars.
Hello! This is only for XP12? Thanks
Hi! I don't find useful removing all starting positions on Apron 3 because these spots are used for VFR aircrafts and small jets (IRL and Vatsim).
Hi!Installed in x plane 11 and the buildings don't appear.the scenario is only for xp12?
TWYs are outdated + there are mistakes.
TWYs for 26R/08L do not match the ones from the real airport and from Navigraph (ie TWY O has become TWY Q, I is K, etc). The RWY underwent major changes this summer.
There are also mistakes:
1) TWY I (which should actually be K) has a T-shape , insted of there being two TWYs: K and J. 2) TWY D contains a TWY B segment from across the airport, which gives chaotic ATC instructions.
I will try to fix these and upload but I'm just learning WED.