Fwattyov
commented
in reference to scenery pack
45462on January 11, 2017 1:21 PM
45462 KORD put into the custom data folder. Is this a temp fix? Can I merge/replace an existing KORD file(s) with 45462? So I can use pay-ware for KORD in the future that's placed into the custom/scenery folder?
Thanks for your patience.
royaloak
commented
in reference to scenery pack
52243on May 21, 2017 5:27 AM
XP11 11.01r2
KORD Scenery Gateway
When Airport is called up in "Airport Navigator", the taxiways show up as numbers rather than the correct letter designations? This is confirmed by looking at the apt.nav file. Can this please be corrected as the present system is no use for VATSIM etc.
Litjan
commented
in reference to scenery pack
57027on April 24, 2018 10:00 AM
What a fantastic airport, Scott!
I know this is discussed heatedly, but I think it is a shame that the default X-Plane roads were replaced with "taxiways". I think it really adds to an airport to see "live" roads with AI cars on them access the terminal and such.
I know that those roads aren´t always very accurate and sometimes its hard to make them cross taxiways, but the next recut will cut them off right at the taxiway (maybe add a bigger patch where the road goes underneath to not have the "underpass" objects infringe on the taxiway.
Just my 2cts, opinions vary, of course ;-)
Thanks for your contribution(s)!!!
Jan
45462 KORD put into the custom data folder. Is this a temp fix? Can I merge/replace an existing KORD file(s) with 45462? So I can use pay-ware for KORD in the future that's placed into the custom/scenery folder?
Thanks for your patience.
XP11 11.01r2
KORD Scenery Gateway
When Airport is called up in "Airport Navigator", the taxiways show up as numbers rather than the correct letter designations? This is confirmed by looking at the apt.nav file. Can this please be corrected as the present system is no use for VATSIM etc.
What a fantastic airport, Scott!
I know this is discussed heatedly, but I think it is a shame that the default X-Plane roads were replaced with "taxiways". I think it really adds to an airport to see "live" roads with AI cars on them access the terminal and such. I know that those roads aren´t always very accurate and sometimes its hard to make them cross taxiways, but the next recut will cut them off right at the taxiway (maybe add a bigger patch where the road goes underneath to not have the "underpass" objects infringe on the taxiway. Just my 2cts, opinions vary, of course ;-) Thanks for your contribution(s)!!! Jan
Jan (Litjan):
Good News, I am working on new terminals and have removed all the roads I built. Soon you see AI roads and cars (where practical).
I will work on it. It will take a day or two to complete.
Is it possible to upload a version of this excellent scenery without static aircraft for us online flyers?
If Safe/Auto Gates could be added to the static positions that would be even better!
Thanks in advance.
When will the DSF for this airport be recut? theres too much missing autogen around the airport.
Could you release for XP11?