As the original author of this scenery, a comment needs to be made about Gates 51, 53, 55 and 58.
They all have three gates configured. For example: Gate 55: It has Gate 55L, 55R and 55.
All three gates cannot be configured, otherwise static aircraft will be spawned at all three rampstarts with the wings overlapping. You should either configure Gate 55 L/R OR Gate 55. Not all three.
Alternative option is to configure one set as as "Misc" type, which means that only the user can start at that ramp start, but static aircraft spawning will be suppressed.
Furthermore any gate configured as a "Tiedown" will not receive a pushback. Any ramp start that requires aircraft to be pushed back, should be configured as a "gate"
Thanks for the feedback and your really nice original scenery also.
I also know the potential conflict at the mentioned gates. but forgot that maybe since I personally did not see such a conflict happening during my tests .I will try to fix it once I am off from my work (maybe this December).
Or if you'd like to, you can do it of course.
ahalbi
commented
in reference to scenery pack
86856on September 26, 2021 12:26 PM
Hello, I am done, can someone please set the elevation in "General information" to 13 ft (acc. to SkyVector) ?
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added exclusion zone to sort this. changed jetways at domestic to avoid support pillars in roadway. upped 23 Jan 18
Re: XSG-5195 In principle, all the current runways are present in the scenery and exact as per the official AIP.
Also my own check with zibo 737 FMC did not exhibit such a problem.
As the original author of this scenery, a comment needs to be made about Gates 51, 53, 55 and 58.
They all have three gates configured. For example: Gate 55: It has Gate 55L, 55R and 55.
All three gates cannot be configured, otherwise static aircraft will be spawned at all three rampstarts with the wings overlapping. You should either configure Gate 55 L/R OR Gate 55. Not all three.
Alternative option is to configure one set as as "Misc" type, which means that only the user can start at that ramp start, but static aircraft spawning will be suppressed.
Furthermore any gate configured as a "Tiedown" will not receive a pushback. Any ramp start that requires aircraft to be pushed back, should be configured as a "gate"
Thanks for the feedback and your really nice original scenery also.
I also know the potential conflict at the mentioned gates. but forgot that maybe since I personally did not see such a conflict happening during my tests .I will try to fix it once I am off from my work (maybe this December). Or if you'd like to, you can do it of course.
Hello, I am done, can someone please set the elevation in "General information" to 13 ft (acc. to SkyVector) ?